![]() The crackling for sure is coming from the specific Staging "pi4" branch we discussed above. If you don't know regarding kernel/KMS then please share your /boot/config.txt indeed. I've done only basic testing and I'm afraid I can't comment further.įortunately Retropie is super flexible and it's easy to pick a specific emulator per game :-) Feel free to switch back to SVN for the games that run best on another fork or Don't worry I know what you mean regarding Christmas :D No rush, do what you can whenever you can! Yes if you could share the various DOSBox conf files you're using as well as the kernel version you're using (also are you using "full" or "fake" KMS driver) that would be great. I really need to spend more time on the Wing Commander's serie. I do have cycles = 60000įor Crusader and it runs quite nicely I'd say almost fullspeed here with Staging and those settings. Both work fine with the DOS32a extender.Ĭrusader and Dungeon Keeper are 2 games which require machine = svga_s3 to run fine under Staging. For DK and SyndWar I'm having 80000 cycles and they do run fullspeed in VGA/lo-res mode. The only games I'm able to run in such hi-res are Mechwarrior 2 and it's addon Mercenaries as well as Fade To Black (with 100000 cycles). Back in the days those games required a bleeding-edge Pentium to run in SVGA/hi-res to the point I never saw them running properly in SVGA! With our Pi4 we can come close to a Pentium 75 so I never thought it would be possible to run those games in SVGA. Much appreciated! For both Bullfrog games, Dungeon Keeper and Syndicate Wars in hi-res I'm surprised. Don't bother to transcode thanks again for your continuous feedback. You just need to pass along a BIN/CUE pair to DOSBox and that will do. It's best to stick with pure CD Audio on low-spec devices like the Pi. I need to give a try to machine = vgaonly to see what's happening.ĮDIT: Fallout doesn't support machine = vgaonly which leaves us only with the only option to have a faster CPU.Ībout the audio, please don't go with compressed formats like ogg, opus or mp3 as they will tax the CPU for decompression. So it migth be due to the resolution as well. If the game supports such mode of course.įallout sound is crackling and runs slow even going with cycles = 100000. ![]() Perhaps you could try enforcing a VGA resolution of 320x200 by setting machine = vgaonly in the. As a wild guess your issue might be due to a too high resolution to handle for the Pi. I'll give it a try when I have a chance though. I have no experience whatsoever with Pro Pinball Timeshock! (you mean Pro-Pinball 2 : TimeShock! right?) I'm afraid as it's not part of my testbed. At some point we might move to opengl instead! => when it comes to DOS stuff I don't like to leave settings on auto :D I'm using texture_renderer = opengles2 which is the backend currently supported on Pi's. Should I leave the texture_renderer on auto? The pixel perfect might be more suitable for desktop environments. => I'm relying on output = texturenb and that's good enough for me. What is the best setting for output is recommended? I have it on texturepp. I guess it won't be long before it will be fully integrated. wav, as the soundtrack is definitely worth no problem :) I just saw this morning that MT32 is almost there on Staging. ogg format so a bit of decoding is certainly needed. I can even almost use 800圆00 resolution.ĭoes CDDA need so much processing power? The tracks are in. With that only minor audio stuttering remain. I got a bit further with Timeshock! I'm using a slightly lower detail setting in-game and 120000 cycles and I disabled CDDA. PS I have to look into the CDDA of Magic Carpet 2 O_o I completely missed that! I'm so happy to have Dosbox working so great, as I grew up with various MS-DOS PCs (from 286 to 468 to several Pentiums) and played a good share of games on them and to relive that now is simply amazing. ![]() Fallout: I found it with cycles = fixed 60000 to be perfectly playable but the sound keeps crackling at some points.150000 but it's mostly laggy gameplay and always crackeling sound. Pro Pinball Timeshock!: I tested cycles = fixed 30000.Should I leave the texture_renderer on auto?ĭo you have any experience with the following games that I can't get to run without sound crackeling:.What is the best setting for output is recommended? I have it on texturepp.Sorry to keep on bothering you but I have a couple of questions remaining )
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